All men must decide whether to carry or cage their own shadow - fools who venture to do both are bound to go mad.
Invited by a stranger to join Fool’s Paradise, a so-called “safe haven of acceptance”, you find yourself living among an eccentric cast of characters. You figure that like you, they were also lured in by the promise to live unapologetically as themselves. Seeking a sense of community without conformity, you do your best to contribute to the commune.
But even in paradise, it seems, competition and contempt lurk about.
Life is made up of difficult choices. No matter where you go, that truth remains the same. So, when confronted by division and derision, will you change the status quo or are you content to let it crumble?
GAME FEATURES
6 Love Interests (Romance is Optional)
Customizable Pronouns and Name
≈ 50k Words, with approximately 2-3 hours of playtime
Your Choices Matter: the Fate of The Commune and All Those Within it Rests In Your Hands
FULL GAME RELEASE CONTENT:
4 Core Conclusions with 24+ Mixed endings
Storyfilled, Multimedia Minigames
CONTENT WARNINGS
FOOL’S PARADISE contains mature themes and is intended for an older audience. Player discretion is advised.
Visual and Written Depictions: Blood, Body Horror, Gore, and Death, Unreality
Visual Only: Pseudo-Jumpscares, Flashing Lights
Written Only: Alcoholism, Swearing, etc.
THE COMMUNE
FLOOR 1
Administrative office, including Drew's and Khana's rooms.
This floor is above ground, as a second story of the building.

KHANA'S ROOM
DREW'S ROOM
FLOOR 2
The garden and central entrance to the commune.

SORIN'S COTTAGE
MARAEVE'S COTTAGE
ENTRANCE
FLOOR 3
The central kitchen and dining room for the commune.



MONA'S ROOM
FLOOR 4
The living room.

[CARSON]'S ROOM
CHARLIE'S ROOM
FLOOR 5
The arcade and recreational center.

VEIN'S ROOM
TEMPEST'S ROOM

FLOOR 6
Houses all storage for the commune.

MARY'S ROOM
NOEL'S ROOM
FLOOR 7
The player's floor. It used to be empty and unoccupied before you arrived.

YOUR ROOM
SCREENSHOTS